DDURST
DDUUSSTT + BOOMBURST and you get DDURST.
Same functionality as DDUUSSTT but pushed through Boomburst.
DDUUSSTT is a two-stage single playback delay fuzz where the delayed note max length is half a sec within the first stage which goes into the second stage with a longer playback length. With the momentary, you can hold the second stage note and have playback repeatedly while first stage can be played over the loop when momentary is held. Boomburst is a suboctave drive with PLL characteristics where your overall drive is thrown into CMOS Hex Inverting buffer that operates along with a binary counter\divider giving you different trem\vibe patterns to the drive and overall suboctave effect. In simpler terms, Boomburst is a drive with trem/vibe that blends with high or low octave focused effects that has PLL characteristics. If you want to get fun with describing it, I like to imagine it as an octave bit drive that was used in an intense boss battle on the N64.
Now, imagine both of these together. You’ll have DDURST.
WARNING: This is loud and noisy. If you are a noise god, this is right for you.
For best performance and use, fully recommend the Old Blood Noise Endeavors Expression Ramper when choosing an expression control device for Dust.
DDUUSSTT + BOOMBURST and you get DDURST.
Same functionality as DDUUSSTT but pushed through Boomburst.
DDUUSSTT is a two-stage single playback delay fuzz where the delayed note max length is half a sec within the first stage which goes into the second stage with a longer playback length. With the momentary, you can hold the second stage note and have playback repeatedly while first stage can be played over the loop when momentary is held. Boomburst is a suboctave drive with PLL characteristics where your overall drive is thrown into CMOS Hex Inverting buffer that operates along with a binary counter\divider giving you different trem\vibe patterns to the drive and overall suboctave effect. In simpler terms, Boomburst is a drive with trem/vibe that blends with high or low octave focused effects that has PLL characteristics. If you want to get fun with describing it, I like to imagine it as an octave bit drive that was used in an intense boss battle on the N64.
Now, imagine both of these together. You’ll have DDURST.
WARNING: This is loud and noisy. If you are a noise god, this is right for you.
For best performance and use, fully recommend the Old Blood Noise Endeavors Expression Ramper when choosing an expression control device for Dust.
DDUUSSTT + BOOMBURST and you get DDURST.
Same functionality as DDUUSSTT but pushed through Boomburst.
DDUUSSTT is a two-stage single playback delay fuzz where the delayed note max length is half a sec within the first stage which goes into the second stage with a longer playback length. With the momentary, you can hold the second stage note and have playback repeatedly while first stage can be played over the loop when momentary is held. Boomburst is a suboctave drive with PLL characteristics where your overall drive is thrown into CMOS Hex Inverting buffer that operates along with a binary counter\divider giving you different trem\vibe patterns to the drive and overall suboctave effect. In simpler terms, Boomburst is a drive with trem/vibe that blends with high or low octave focused effects that has PLL characteristics. If you want to get fun with describing it, I like to imagine it as an octave bit drive that was used in an intense boss battle on the N64.
Now, imagine both of these together. You’ll have DDURST.
WARNING: This is loud and noisy. If you are a noise god, this is right for you.
For best performance and use, fully recommend the Old Blood Noise Endeavors Expression Ramper when choosing an expression control device for Dust.
Footswitches
Left Footswitch - Bypass
Turns the effect on and off. LED indicates whether Bypass is on or off.
Right Footswitch - Momentary
When held down, depending on position of knob, will hold audio played for as long as you hold the momentary switch down.
Toggles
Top toggle - Adds pitch bend to first delay playback.
Bottom Toggle - Changes octave glitch from high to low.
Knobs
Two large knobs - Controls first and second delay playback. Second is longer delayed.
Top two knobs - Volume for PLL like effect and Drive
Both Volumes blend with one another.
Gain
Bottom - Gain
The gain knob gives more intensity with overall effect as there is a good bit of gain pushed already
as the gain knob is increased.